27 October 2005

Quick overview for clarification

This thesis project's main goal is to creat visual anchors to highlight the presence of the Spencer as a part of the KU campus, and to increase awareness amongst students and other campusgoers.

The area could be focused on just KU campus or broader (Lawrence>KC>Region>National) What do you think?

Using 2-D and 3-D graphics and interactive elements, the goal is to improve and change the idea that students have about the Spencer as a building, as an institution and as a place of people and ideas. Fresh+broad approach to redefine the environment and the relationship it has to campus>students>artists> and so on.

One element that is important is the idea of PLAY, or juxtaposition. Light, perhaps humors vs. marble "stuffiness" academic facade/sterotype of an art museum. Soften the image and make it seem like a fun and inviting space.

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These art outposts would help the Spencer in this regard. Spread across campus, each would be interactive (game, puzzle, etc.) Something that would stop a person in their tracks and intrigue them.

Another Primary Goal would be to INFORM someone about events and programs at the museum.

How many are feasable/neccessary? 4-6? 10?

What do you think about these goals? Anything I am missing or unclear about? Comments?

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Course Instructors

May Tveit
Michael Eckersley
Richard Branham

Spencer Resources

Director
Saralyn Reece Hardy
Director of Communication
Bill Woodard
Director of Education
Kristina Mitchell
Student Related
• Spencer Advisory Board
• 'State of the Arts' on FM90.7

Other Information

This thesis project created fall semester of 2005, for the Univeristy of Kansas, BFA Industrial Design.

The ID program at KU focuses on user-centered research + design as well as the neccessary conceptual development tools + techniques required for fully understanding the industry.